Skip Navigation
Become a subscriber to remove ads.
How to Write Engaging Dungeon Descriptions

How to Write Engaging Dungeon Descriptions

When running a successful tabletop game, dungeon design and descriptions are key elements that can make or break a session. Creating an immersive, engaging experience for your players requires carefully crafted and evocative descriptions. In this blog post, we'll explore some tips to help you make your dungeon descriptions more engaging and exciting for your players.

Read more

The Known, the Unknown, and Chaos

The Known, the Unknown, and Chaos

Being a game master is a lot of work, often a lot of thankless work. We spend hours, days, and even weeks putting together adventures and content for our games, only for everything to go off the rails. Everyone is different, and while some try to plan for every contingency, others thrive on the chaos. How we react to the chaos defines who we are as game masters.

Read more

Handling a Player Death

Handling a Player Death

In all my years of gaming, it never occurred to me that this would be an article I would write. As you and your players get older, this sort of thing becomes more likely, but truthfully it can happen to anyone. So how do we handle it when one of our players suddenly and unexpectedly passes away?

Read more

Enemies, Levels, and Challenge Ratings

Enemies, Levels, and Challenge Ratings

In an ideal world, the enemies we add to our adventures fit the story, but finding enemies to fit the encounter level and story can be difficult. Encounter levels and challenge ratings are meant to help, but there's probably a better way to use enemies that fit the story with minimal effort. In this article, we look at a couple of potential ideas for a different way of dealing with enemy levels, difficulty, and challenge ratings.

Read more