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Dungeon Design

Living Dungeons: Backstory

Living Dungeons: Backstory

As game masters, we make a lot of dungeons, and it can become all too easy to fall into a rut. Sometimes the campaign needs a quick hack-and-slash dungeon run that the players don't have to think about. However, dungeons that play a part in the ongoing narrative deserve a lot more attention so that the dungeon itself helps to tell the story and drives the party forward or in a new direction.

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