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Roger Soucy

CFG Founder 
Roger Soucy

Roger is the founder of Crystal Forge Games and has been creating, playing, and running tabletop role-playing games for more than thirty years. As an artist, programmer, and writer, he is using his passion for gaming to create unique accessories, tools, and resources for the gaming community.

  • AD&D (2nd Edition)
  • Call of Cthulhu
  • Champions
  • D&D (3.5 Edition)
  • D&D (3rd Edition)
  • D&D (5th Edition)
  • D20 System
  • Magic: the Gathering
  • Palladium RPG
  • Pathfinder
  • Pathfinder 2E
  • Shadowrun
  • Star Wars RPG
  • Vampire: 5E
  • Vampire: the Masquerade
  • World of Darkness

Posts by Roger

Fudging, When to Do It, and Why

Fudging, When to Do It, and Why

Ask any game master, and you'll likely get a different answer on whether fudging dice rolls is good or bad and whether or not they do it. Most game masters and players fudge an occasional role, sometimes it's ok, and sometimes it's not. In this article, we talk about player and GM fudging, when it's appropriate, and when it's not.

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Where Do They Poop?

Where Do They Poop?

We often wave away the less pleasant aspects of medieval societies. We're here for the action and not graphic descriptions of individuals urinating or defecating. However, knowing how the inhabitants of a world deal with their waste is essential when describing medieval-based construction and large populations of people and monsters.

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Training Your Players

Training Your Players

Training your players is an essential aspect of gaming and teaching the players the unwritten rules of your world. Practices like societal norms, the behaviors of its denizens, and non-earth physics are all things that need to be learned by your players. In this article, we'll look at how to use real-world rules to speed up your game, and how to mitigate player confusion when rules are suddenly broken for drama, plot, and tension.

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Evolving Equipment

Evolving Equipment

The quest for bigger and better loot is one of the driving factors in adventuring, but one that is seldom found in the stories we love. Protagonists of the stories we read often have one or two unique items that define their characters and become like heirlooms. Bilbo's mithril shirt and King Arthur's Excalibur are great examples of this. Fortunately, you aren't limited to just offering new and better magical items. In this article, we'll talk about creating objects that become powerful along with the characters. We also include a unique evolving item to drop into your campaign.

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Living Dungeons: Backstory

Living Dungeons: Backstory

As game masters, we make a lot of dungeons, and it can become all too easy to fall into a rut. Sometimes the campaign needs a quick hack-and-slash dungeon run that the players don't have to think about. However, dungeons that play a part in the ongoing narrative deserve a lot more attention so that the dungeon itself helps to tell the story and drives the party forward or in a new direction.

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