Posts tagged "Encounters"
In an ideal world, the enemies we add to our adventures fit the story, but finding enemies to fit the encounter level and story can be difficult. Encounter levels and challenge ratings are meant to help, but there's probably a better way to use enemies that fit the story with minimal effort. In this article, we look at a couple of potential ideas for a different way of dealing with enemy levels, difficulty, and challenge ratings.
Ask any game master, and you'll likely get a different answer on whether fudging dice rolls is good or bad and whether or not they do it. Most game masters and players fudge an occasional role, sometimes it's ok, and sometimes it's not. In this article, we talk about player and GM fudging, when it's appropriate, and when it's not.