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GM Tips

The Known, the Unknown, and Chaos

The Known, the Unknown, and Chaos

Being a game master is a lot of work, often a lot of thankless work. We spend hours, days, and even weeks putting together adventures and content for our games, only for everything to go off the rails. Everyone is different, and while some try to plan for every contingency, others thrive on the chaos. How we react to the chaos defines who we are as game masters.

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Handling a Player Death

Handling a Player Death

In all my years of gaming, it never occurred to me that this would be an article I would write. As you and your players get older, this sort of thing becomes more likely, but truthfully it can happen to anyone. So how do we handle it when one of our players suddenly and unexpectedly passes away?

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Fudging, When to Do It, and Why

Fudging, When to Do It, and Why

Ask any game master, and you'll likely get a different answer on whether fudging dice rolls is good or bad and whether or not they do it. Most game masters and players fudge an occasional role, sometimes it's ok, and sometimes it's not. In this article, we talk about player and GM fudging, when it's appropriate, and when it's not.

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Training Your Players

Training Your Players

Training your players is an essential aspect of gaming and teaching the players the unwritten rules of your world. Practices like societal norms, the behaviors of its denizens, and non-earth physics are all things that need to be learned by your players. In this article, we'll look at how to use real-world rules to speed up your game, and how to mitigate player confusion when rules are suddenly broken for drama, plot, and tension.

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The Problem with Puzzles

The Problem with Puzzles

I love puzzles, both as a Player and Game Master, and I'm not alone in this. A well-crafted puzzle is a thing of beauty that can create unique role-playing moments and help to immerse your players into the game. Although many people enjoy solving puzzles (look at the success of escape rooms), few people enjoy getting frustrated over puzzles they can't solve. And that is the problem with puzzles in tabletop games; all too often, they are nothing but exercises in frustration.

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