Prophecy as a Plot Device
A well-crafted prophecy can add depth and mystery to your campaign while providing exciting challenges for your players to unravel, but what makes a good prophecy? This blog post will explore creating prophecies for tabletop RPGs, including how to create prophecies specific to characters and antagonists and how to keep the mystery in the prophecy.
The Known, the Unknown, and Chaos
Being a game master is a lot of work, often a lot of thankless work. We spend hours, days, and even weeks putting together adventures and content for our games, only for everything to go off the rails. Everyone is different, and while some try to plan for every contingency, others thrive on the chaos. How we react to the chaos defines who we are as game masters.
Handling a Player Death
In all my years of gaming, it never occurred to me that this would be an article I would write. As you and your players get older, this sort of thing becomes more likely, but truthfully it can happen to anyone. So how do we handle it when one of our players suddenly and unexpectedly passes away?
Fudging, When to Do It, and Why
Ask any game master, and you'll likely get a different answer on whether fudging dice rolls is good or bad and whether or not they do it. Most game masters and players fudge an occasional role, sometimes it's ok, and sometimes it's not. In this article, we talk about player and GM fudging, when it's appropriate, and when it's not.
Training Your Players
Training your players is an essential aspect of gaming and teaching the players the unwritten rules of your world. Practices like societal norms, the behaviors of its denizens, and non-earth physics are all things that need to be learned by your players. In this article, we'll look at how to use real-world rules to speed up your game, and how to mitigate player confusion when rules are suddenly broken for drama, plot, and tension.