Become a subscriber to remove ads.
- Click to Add a Combatant
About the Combat Tracker
The Combat Tracker is designed for the purpose of tracking combat order for turn-based tabletop role playing games. It has been designed to replace messy dry- or wet-erase boards, tracking sheets, and other tracking methods. This tracker simplifies using rules such as "Readied Actions", "Delayed Turns", and incapacitated opponents.
This tool is copyright © 2009-2022 Crystal Forge Games, LLC. All rights reserved.
Using the Combat Tracker
Reset the Tracker
To reset the tracker, click on the "Round" indicator at the top-right of the tracker. This will reset the round indicator to 1 and set the top combatant to active.
When a combatant completes their turn, click the "Turn" indicator or press the "Enter" key to advance the turn. You can use the "Backspace" key to reverse the turn indicator, however this will not reduce rounds. In certain situations, the turn will advance automatically (such as delaying or readying an action).
When a combatant completes their turn, tap the "" indicator to advance the turn to the next combatant. In certain situations, the turn will advance automatically (such as delaying or readying an action).
Working with Combatants
To add a combatant, click the button labeled "New Combatant" in the upper right-hand corner of the tracker. This will open the Add Combatant dialog in which you can specify combatant data.
Add Combatant Form
- Order: The combatant's turn order (speed, initiative, reaction, etc.). If left blank, the tracker will roll a random number from 1-20.
- Combatant Name: The name of the combatant. Names are required but do not need to be unique, though it makes tracking combat easier.
Type: This is the type of the combatant (used for color coding).
- Enemies will have a red background.
- Players will have a blue background.
- NPCs will have a gray background.
- Active combatants are always displayed with a green background.
To update a combatant's information, select "Update Combatant" on the context menu (see "Context Menu" below). This will open a dialog where you can enter the new information. Note: if changing the combat order score, the combatant's place in the list will change. However, the turn will not change, so the combatant may lose or gain a turn in that round.
Update Combatant Form
Most of the fields on this form are identical to the "Add a Combatant" form, with the addition of the "Status" field.
- Status: The combatant's current status (normal, readied, delayed, or inactive).
Deleting a Combatant
To delete a combatant, select "Delete Combatant" on the context menu (see "Context Menu" below). This will delete the combatant and remove them from the list. This cannot be undone, to re-add a combatant you will have to use the "Add Combatant" form.
Click on a combatant's name to access the context menu. This menu has several options for changing a combatant's data, as well as performing special actions. To close this menu, select one of the options, or click the combatant's name again. Each of the available options is detailed in the sections below.
A readied action is used when a combatant specifies an action to be performed if a specified event occurs. For example, an archer may ready an arrow to shoot a shaman if he begins to cast a spell.
To ready an action for a combatant, select "Ready Action" on the combatant's context menu. This will add a "Readied" marker to the combatant. If the readied action is used, access the context menu again and select "Use Ready Action". This will remove the "Readied" marker. The turn stays with the combatant who triggered the readied action.
In the event the readied action does not get used, the "Readied" marker is removed when their turn comes up again.
A delayed action is used when a combatant decides to delay their turn until later in the combat order. For example, Coralyn the cleric may delay her turn if she thinks her healing skills may be needed later in the round. When the combatant decides to take their turn, their position changes to the new spot in the combat order.
To delay an action for a combatant, select "Delay Action" on the combatant's context menu. This will add a "Delayed" marker to the combatant. If they decide to resume their turn, access the context menu again and select "Resume Turn". This will shift the combatant to the new position in the combat order and mark them as active.
In the event the delayed action does not get used, the "Delayed" marker is removed when their turn comes up again. No changes are made to the combat order.
Making a Combatant Inactive
Several things can happen in a combat to make combatants inactive. They may be knocked unconscious, paralyzed, dazed, petrified, or any other number of reasons. When a combatant is marked inactive, they will not get a turn (they will get skipped over). Note: you may not want to make a combatant inactive in case they need to do an action or upkeep on their turn.
To make a combatant inactive, select "Make Inactive" on the combatant's context menu. This will cause the combatant's marker to become translucent, and turns will skip over the combatant. To make a combatant active again, open the context menu and select "Make Active".
If you would like the following features, please view our subscription plans.
All users can share this tool with friends via the social network links in the share dialog. Users with Adventurer and higher tier subscriptions can share a live view of their tracker with others. Anyone using the live link will be able to view the tracker as it updates but will not be able to make changes. This allows GMs to share the live tracker with their players.
To share your tracker, select "Share" and copy the link in the dialog that appears. You can send this link to anyone you wish to view your tracker.
Saving and Loading Data
Adventurer and higher tier subscribers have their combat data saved and loaded automatically. Additionally, all paid subscribers have the ability to download or upload a saved set of combat data. This makes it possible to pre-create different combat scenarios and load them as you need them.
To download combat data, select "Save/Load" and click the "Save" button in the dialog that appears. You will be prompted to download a JSON file (a text file containing the current settings and data).
Note: Some browsers may not prompt for a download, in this case a new window should open with the data. In this case, you can copy and paste the data into a text file and save it as [filename].json.
To upload saved combat data, select "Save/Load" and click the "Load" button in the dialog that appears. You will be prompted to select a JSON file to upload, and the data will be loaded if the file is valid.
Note: Some browsers may not allow a client-side file upload. If this is the case, try using a more modern browser on a desktop computer.
Changing Tracker Settings
Adventurer and higher tier subscribers are able to configure various tracker settings.
- Sort Order: Set the combat order to Descending (default) or Ascending.
- Allow Readied Actions: Check this if your game uses readied actions (default).
- Allow Delayed Actions: Check this if your game uses delayed actions (default).
All paid subscribers can use the tracker without ads.